Welcome to my blog! Please keep these three things in mind:

1. Everything on my blog is my point of view and does not represent the view of any company I've worked for, past, present, or future. 
2. If you want to respond to anything I've written, use my Contact form. 
3. The previous version of my blog is partially available online, but I put the best parts of it in my first book, Minority Tech: Journaling Through Blackness and Technology. You should buy it. It's fun.


Four Retrospective Techniques

posted Apr 21, 2016, 1:33 PM by Anjuan Simmons   [ updated Apr 21, 2016, 1:34 PM ]

Many Agile teams are unaware that there are different techniques for conducting Sprint Retrospectives. I've written up the different techniques available to Agile teams many times. This list is not exhaustive, but here is an overview of four Retro techniques:

4Ls (Liked, Learned, Lacked, Longed For)

This technique is fairly popular because it's easy easy to understand and focuses on facts. Each member of the team shares four topics at the end of the sprint: things they liked, things they learned, things they lacked, and things they longed for. The Longed For topic also allows Retros to be more future-looking. This technique also supports the parsing of positive things (Liked and Learned) and not-so-positive things (Lacked and Longed For) without the value judgement underlying the Problems topic in our current technique. 

Start, Stop, Continue

This technique is popular because it's easy to understand. This technique focuses on actions. I like this technique because I think it's the easiest to use for deriving action plans. It also, through the Start topic, helps the Retro be more future-oriented. However, depending on the way people share their items, it can be difficult to determine the emotional state of the team using this technique.

Mad, Sad, Glad

This technique is very popular because it does something a lot of Agile teams like doing during Retros: vent. This technique focuses on emotions. I've used a variant of this technique called Good, Bad, Ugly. While this technique is widely used, I think it's the hardest to use for creating action plans. It is also difficult to be future-oriented using this technique.

Successes, Problems, Opportunities

This technique if fairly well used, and it focuses on events. It is a good technique to use for reviewing the institutional memory of the team. This technique is focused on what happened during the last sprint, but the Opportunities topic can be used to think about the future and possibly create Action Plans.


Some Agile teams do mash ups of these Retro techniques. For example, if the team wants to understand the emotional state of each team member while also facilitating the creation of Action Plans, a team could adopt a Glad, Mad, Start, Stop technique. Regardless of the technique chosen, it is vital that the Development Team is involved in the selection process.

My Talk "Fitting the Frontend into Scrum"

posted Feb 16, 2016, 10:34 AM by Anjuan Simmons

Abstract

Scrum is a popular way to create applications, but frontend experts often struggle on Scrum teams. This talk will cover the hard truths that are uncovered when the frontend meets Agile and how developers can learn to thrive on Scrum teams.

Description

The first day of a frontend developer on a Scrum project is often hard. There's the daily standup that seems to go on longer than it should, burndown charts that don't show the beauty and usability of the application (yet everyone thinks is important), and the never ending drive to create something called a "product Increment" that is simply another term for "unfinished work". 

The next few days don't get any better as the frontend gets discarded to finish things before the sprint ends and the awesome vision of the application loses to the practical needs of project timelines. Many frontend developers have found themselves muttering under their breaths, "Awesome never ships,  but crap always makes it out on time".

The talk understands the pain that front-end developers feel. However, it is possible to find your happy place on a Scrum team. You'll learn about how to discuss the power of vertical slices, the secret of small, and why the team should ship early and often. You'll also learn how to effectively work with the Product Owner, Scrum Master, and your fellow Scrum Development Team members to bring your beautiful vision to your customers.

Notes

I'm a Certified Scrum Master, and I worked on Scrum projects since 2004. I have cradled a sobbing front-end developer in my arms on more than one occasion, and I am passionate about making their lives easier on my Scrum teams. I will shares the keys to how I have effectively coached front-end developers to thrive on Scrum teams.

My Talk "Scaling Agile from Top to Bottom"

posted Feb 15, 2016, 1:42 PM by Anjuan Simmons

When I joined a software company a few years ago as an Agile Project Manager, I found a company that was under pressure from our board, CEO, and customers to ship the next version of our software. Our new product was more than a year behind schedule, and the clock was ticking loud and clear.

I tried the usual things I normally do when I am asked to reinvigorate an Agile implementation. I reviewed the Agile Manifesto with the team, added structure to the daily standups, and restored Sprint Retrospectives at the end of every sprint and introduced the concept of the Mid-Sprint Product Backlog Grooming event. However, weeks were flying by, and we were still way behind schedule.

When the CEO called me into his office to express his frustration (and willingness to start firing people), I soon realized that I had started at the wrong end of the organization. I needed to guide the company's practice of Agile from the Top Down instead of Bottom Up. This talk will detail how I regained the confidence of my CEO, aligned the Development Team with other departments like Marketing and Sales, and ultimately helped the team succeed in not only shipping our new product but making our next product a resounding success.

OUTLINE
* Reviewing the Agile Manifesto and Principles
* Restoring Retrospectives
* Introducing the Mid-Sprint Grooming Event
* Started from the Bottom Now I'm Here
* Becoming a Trusted Advisor Vertically and Horizontally
* Splitting the Teams
* The Power of Working Software
* Why Small is the Key to Big Agile
* Success!
* Raising the Bar

Formulating a Code of Conduct and Team Constitution for Your Agile Team

posted Feb 9, 2016, 10:17 AM by Anjuan Simmons   [ updated Feb 9, 2016, 10:18 AM ]

I believe that company and team culture are vital aspects of any Agile team. Culture plays out in every day interactions from how we treat each other to how we conduct meetings. I have found it useful to help my teams come up with a Code of Conduct and Team Constitution to document the culture of the team.

Team Code of Conduct

This is an agreement for how the team will interact with each other. It is similar to a Bill of Rights that list the things the freedoms to which each member has a right.  Here are some examples from teams I've worked with in the past: 
  • When we meet as a group, each individual will give total attention, without distraction, to the person speaking. 
  • No discussion will be interrupted except by the least intrusive means possible.
  • All ideas will be treated with respect.
  • Rejection of an idea will not be seen as rejection of the source.
  • The best idea will be supported regardless of the source.
  • Majority support for an idea will be sufficient for its ratification regardless of any individual distaste for the idea.
  • No actions will be taken to deliberately cause harm.
  • Seeking to understand will be preferred to seeking to be understood.
Team Constitution

This is how the team handles routine activities. I can't share specific examples, but here are some of the questions that Team Constitutions should answer:
  • How do I decline to take part in something (lunch and learn, happy hour, etc.)?
  • How do we start team activities (meetings, Retrospectives, Reviews, etc.)? 
  • How do we ask for help from each other?
  • What do we do if someone does something in violation of the Team Code of Conduct or Team Constitution?
  • How do I check someone's intention if I think they are doing something that I think will not result in a positive outcome?
  • How do we make decisions as a team? Do we take votes? How are votes counted? What constitutes a majority?
  • How do we meet the needs of those who lose votes and get them to support the decision of the team?

My Entry for the David Carr Prize for Emerging Writers at SXSW

posted Feb 1, 2016, 3:10 PM by Anjuan Simmons   [ updated Feb 1, 2016, 3:58 PM ]

“In photography there is a reality so subtle that it becomes more real than reality.”


Famed photographer Alfred Stieglitz uttered these words to underscore the power of the camera. While we live in a time when cameras are everywhere, Stiglitz began his career in the 19th century when photography was a mere novelty. Photographs were not taken as seriously as other art forms such as paintings, sculptures, and music, and this drove Stieglitz to tirelessly labor for an increased appreciation of the pictures that cameras could produce.


We are now seeing the emergence of another medium that struggles to gain the respect accorded to established media forms: virtual reality (VR). While consumers have an embarrassment of riches when it comes to movies, television shows, and video games, VR has yet to present content compelling enough for mass adoption. However, VR is poised to make the leap from novelty to ubiquitous technology far faster and with wider implications than photography.


The evolution of VR in the next few years will offer exciting possibilities that will touch the lives of nearly every person on the planet. While we are in the early stages of what VR can offer, enough progress has been made to make predictions about what mature VR products will eventually make possible.


I believe that the evolution of VR has to achieve three P’s before the technology’s benefits can gain traction: Presence, Price, and Personal. The good news is that we have already unlocked the first two P’s.


Presence is a term used to describe the almost overwhelming feeling of “realness” when a person experiences VR. The product that showed us the possibility of presence was the Oculus Development Kit 1 (DK1). The DK1 was superior to previous VR products with its expanded field of view and improved resolution. By providing the interface through a headset tethered to a computer, VR became something that anyone could wear and become immersed in a realistic digital experience.


Samsung’s Gear VR demonstrated that VR could be delivered to the masses at an affordable price point. Although a Galaxy phone were required for the Gear VR to work, millions of those headsets were available to consumers, often subsidized by wireless carriers. The Gear VR demonstrated that virtual reality could be priced at a point that anyone who owned a smartphone could afford.


With presence and price now at the right levels, the next obstacle that VR must hurdle is the creation of personal experiences. VR applications for the next few years will continue to be mass produced for the general population. While the technology will rapidly develop, VR will have trouble crossing the “uncanny valley” that results from our brains refusing to fully believe the virtual experience. However, once VR can convincingly trick the human brain, the technology can then be tailored to individual tastes.


The ability to create truly individual VR experiences will be tightly coupled to the evolution of the physical form factor of VR devices. The current state of the art are headsets that, while portable, are still bulky. It’s difficult to predict how VR technology will evolve, but we do have a possible pattern in one of the most personal technologies available today: the artificial cardiac pacemaker.


The first pacemakers were invented in the 1920s and were large bulky devices that were immobile and had to be plugged into electrical outlets. Pacemaker technology progressed over the decades with the devices shrinking in size and gaining portable power supplies. By the 1950s, the devices were small enough to be externally placed on the body of patients. The 1960s marked the emergence of the first people with pacemakers implanted inside their bodies. Today, pacemakers are shrinking down to the size of a multivitamin.


The evolution of pacemakers from large machines that were tethered to their users to internal devices that no one, including the patient, can see offers a predictive path for VR technology. Initial implementations will probably take the form of goggles followed by contact lenses, but VR implants that interface directly with the brain will soon follow. When VR becomes integrated into the physical body of the user, that will lower the first barrier to the truly personal experience.


Another pattern we can take from the evolution of the pacemaker is opposition based on moral grounds. Scientists and medical professionals took pacemaker testing underground for most of the 1930s and 1940s due to complaints by groups who thought the devices would unnaturally prolong life. It’s possible that VR technology will also face the barrier of those who fear exposing people to “false worlds” where longstanding moral and ethical beliefs may be impossible to enforce. However, pacemakers now enjoy wide adoption, and it is my hope that, once the initial fear mongering subsides, VR technology will quickly outmaneuver those who oppose it based on religion or philosophy.


The next and final barrier will be the creation of VR experiences. These experiences will be many and diverse, but obvious examples are entertainment, sports, exploration, society, and education.


VR will transform the entertainment industry by changing content from passive in nature to active experiences. Instead of watching a two dimensional representation of a book, television show, or movie, consumers will be able to move inside the story and fully control the experience. Instead of being constrained by the camera angles, pans, and zooms selected by the director, VR will let users choose where they want to experience each scene. However, content creators won’t lose control. In fact, they can expand the story by placing events that can only be seen by viewers placed in a specific location who pay attention to a certain set of events. This will broaden storytelling by allowing multiple paths through the plot instead of one linear story.


Sporting events are now starting to be made available as VR experiences using current technology. However, future uses of VR will revolutionize many aspects of modern athletics. Most sports require the construction of seating areas for spectators ranging in complexity from simple stands to massive stadiums. Providing a way to view sporting events using VR will significantly reduce the investment in building spaces for spectators. Furthermore, the best seats, whether at mid-court or mid-field, will be able to support an almost unlimited number of customers who can all enjoy a premium experience. The sound of the sporting event will be provided by real time surround sound, and users can also chose friends around the world to privately join them during the event. VR will provide the experience of a private suite in an athletic arena to far more people than possible today. It’s also possible that VR will reverse the trend of building progressively bigger stadiums. Eventually, sporting events will require spaces not much bigger than the playing field.


The travel industry will also be radically changed by VR. Virtually any place on land, sea, or space will be accessible to anyone regardless of their age or level of physically ability. The Grand Canyon, the Eiffel Tower, the Great Pyramids, or even the surface of the Moon can be explored at a price that most consumers can afford. VR may even make space exploration easier by launching rovers with VR recording equipment to places like Mars to map the surface of the planet. These maps will be used to create immersive VR training sessions for astronauts on Earth well before they make the long journey to the Red Planet.


VR will also provide a way to bridge the differences that often divide our society. We live in a world of various privileges (gender, racial, physical ability, religion, etc.) which create inequalities in society. VR can provide people with privilege the opportunity to live without privilege. Men can literally experience what it is like to walk in a woman’s shoes, White people can understand the experience of people of color, and those blessed with the full function of their bodies can see how difficult it can be to have a debilitating physical handicap. VR may remove the “otherness” that is often the root cause of prejudice and societal strife. If we can be virtually exposed to the lived experiences of those different from us, then we may be able to embrace our shared humanity.


Another societal benefit of VR will be the ability to live out your true self. Some people feel that they were born in the wrong body and yearn to experience life in their true form. VR can provide a way for people to virtually reincarnate themselves as an expression of their inner self-image. Whether as a different race, gender, or species, VR can provide a way for individuals to enjoy the psychological benefits of true self-actualization. Therapists will find this aspect of VR to be a fertile proving ground for treating their patients by leveraging the ability to observe their behavior when exposed to realistic, albeit simulated, scenarios. It’s possible that cures for many mental diseases that we struggle to treat today may be discovered through the use of VR.


The field of education will also be revolutionized by VR. Middle school kids will experience historical recreations of events like the inauguration of past Presidents, speeches made by great orators of the past, and current events around the globe. Subjects like physics, chemistry, and biology will be illustrated by VR models of atoms, molecules, and anatomy. Pre-med students will virtually observe the world’s greatest surgeons no matter where they are in the world. VR will change the learning experience from a one way flow of information from teacher to student into an exciting exploration of topics and concepts.


While VR will transform many fields, the intersection of VR and other emerging technologies will provide the most profound changes. For example, when VR technology is combined with robotics, people who are gravely injured or born with extreme defects can be placed in humanoid machines that are controlled using VR interfaces. Other emerging technologies like artificial intelligence, genetic engineering, and nanotechnology will be augmented by the integration of human senses with VR technology.


I am excited about VR because it is one of the few transformational technologies that will be within the reach of ordinary people. As VR experiences become more personal, anyone can be immersed into any time or any place. The technology is very young, but, if VR advocates could borrow and slightly modify the words of Alfred Stieglitz, I think they will soon be able to make this statement:


“In VR there is an experience so pronounced that it becomes more real than reality.”


Master Your Inbox with the D.R.A.F.T. Method

posted Jan 29, 2016, 3:51 PM by Anjuan Simmons   [ updated Jan 29, 2016, 4:49 PM ]

I have a lot of email accounts. I have a work account as well as several personal accounts on Gmail, Hotmail, Yahoo, and even an old AOL email address. At one point, I was receiving hundreds of emails per day, and my multiple inboxes were seas of unread mail with islands here and there of the few messages I was actually able to read. A friend of mine named Scott Hanselman made me aware of the term "psychic weight" . That is the burden that impossibly full inboxes (and other electronic notifications) have on the mind: so much email, so little time.

I know I'm not alone in struggling under the pyschic weight of what feels like a million messages. There's even a term for what people do to deal with the problem: email bankruptcy.

There have been a number of solutions proposed to solve the email overload problem, and the most famous is probably Merlin Mann's "Inbox Zero" concept. This is the idea that inboxes should be regularly zeroed out to free yourself from the mental burden of so many unread messages. Merlin proposed a five step system: delete, delegate, respond, defer, do. I like Inbox Zero, but I don't think it really covers the way to not only truly get control over an overflowing inbox but to also pro-actively reduce the rate of incoming messages. It also doesn't provide a nifty acronym; unless D.D.R.D.D is a word.

I've come up with my own system for email management, and it does have a nifty acronym: D.R.A.F.T. It stands for Delete,ReplyArchiveFilter, and Transform. You apply the method by starting with the first message in your inbox and deciding whether to delete it, reply to it, archive it, filter out similar messages, or transform it (yes, like Optimus Prime). Some messages require more than one action to be used, but the overall goal is to unshackle your productivity from your inbox and direct it toward more efficient tools like your calendar, To Do List, knowledge base, etc. More importantly, you'll be less tempted to tend to the care and feeding of an overflowing inbox after work when you should be doing important things like spending time with the people you love (or your therapist).

The Pre-D.R.A.F.T. Principle

Before we get into the D.R.A.F.T. email management method, I have to make sure you understand one key principle: Fire and Forget. That means that you only deal with an individual email once. You may apply more than one action from the D.R.A.F.T. method to an email, but once you've dealt with it, don't go back to it.

Delete

Your first goal for every email should be to delete it. This is especially true for those emails that flood into your inbox because you signed up for the free newsletter of a person or business you can't even remember. One of the best ways to organize your inbox in a way that facilitates deletion is to sort your inbox by sender or by subject. If you use Outlook or some other desktop email client this is usually easy to do. It's a bit harder if you're using a web based email system through a web browser, but there is usually some workaround. For example, to see all messages by a particular sender in Gmail, hover over the sender's name in your inbox and then click "Emails" in the window that pops up. You'll be taken to a screen where all messages from that sender are displayed, and you can delete away.

Reply

If you can't immediately delete an email (if, for example, it's an email from your boss, significant other, probation officer, etc.), then your next goal should be to immediately reply to it. If writing your reply takes more than one minute, add it to your To Do List. Your inbox should not be a replacement for a To Do List!

So, you may ask, "What if I immediately reply, and that results in another reply from the original sender?" I'm glad you asked because that is why The Two Reply Rule exists. If your reply triggers another reply, then reply again. If that triggers yet another reply, then pick another communication channel because email is clearly not working. I've seen emails with more than twenty replies going back and forth. After the second reply, a phone, telegraph machine, or sign language should have been used. Email is not the medium for deep discussions! 

To clarify The Two Reply Rule, here's how it works:

  1. Person A emails Person B

  2. Person B sends a reply to Person A

  3. Person A, apparently not satisfied with Person B's reply, sends a reply to Person B's reply.

  4. Person B sends another reply to Person A

  5. Person A, again apparently not satisfied with Person B's reply, sends a reply to Person B's reply.

  6. Person B stops this madness and reaches out to Person A via some other channel (phone call, instant message, physical visit, smoke signals, etc.).

It's perfectly fine to send a summary email of the discussion, but don't try to have the discussion using email.

Archive

Perhaps you may not be able to delete an email due to its importance, or you can't immediately reply because a reply may not be warranted. Maybe the email is an interesting article that you actually want to read later. I personally don't get interesting emails like that, but, hey, I respect the concept. What I don't respect is leaving those emails in your inbox. Archive those suckers out of your inbox and continue to convince yourself that you'll read them later.

Filter

Deleting, replying, and archiving messages in your inbox will go a long way toward getting you to an empty inbox. However, those actions can only occur after the damage has been done (i.e., the email lands in your inbox). It is far better to preemptively keep emails from getting into your inbox altogether. One of the best ways to do this is to set up a filter that automatically performs an action on a message based on criteria you establish. Does the office cafeteria send a weekly menu? Create a filter that automatically files those emails into your "Gross But Convenient Lunch Options" folder. Does that runner girl at the office (who you don't even work with) keep emailing you with requests to fund her next 10k or half marathon? Email her your bank account and routing number with the subject "Use Wisely" and automatically filter those messages into your "Pay It Forward" folder.

Another way to preemptively keep email out of your inbox is to unsubscribe from email newsletters. If someone wants to get information to you, then they should publish an RSS feed and let you subscribe to it via Feedly or some other RSS reader (but, c'mon, Feedly is the best). Don't let those email newsletters clutter your inbox. Filter them out.

Transform

A lot of people think they have an email overload problem, but they really have a time, task, and file storage problem. As I said earlier in this article, your inbox is not your To Do list because tasks simply get buried and searching for them makes them even harder to complete. Furthermore, your inbox is not a calendar reminder to set up a meeting. Your inbox is also not your file storage system. I know we all get great attachments full of amazing content in our inboxes, but it is a disservice to the greatness of those attachments to keep them trapped in your inbox.

So, transform those messages! Instead of waiting to schedule a meeting, immediately add it to your calendar and use the body of the email to create the agenda for your meeting. Then Delete or Archive the email. If the email is a task that takes more than a minute to do, add it to your To Do list and then get the email out of your inbox (if it takes less than a minute,  do it immediately). If the email has a great attachment, detach it from the email and put it in a file storage area or inside your corporate knowlege base. I prefer Dropbox for the former and a wiki for the latter.

DeleteReplyArchiveFilter, and Transform make up the D.R.A.F.T. Method. Like any other method, it is only useful if it is used, and you have to use it over and over again to make it a habit. It will take some time, but you'll have a much more manageable inbox if you D.R.A.F.T. your emails.

My Public Speaking Career

posted Jan 29, 2016, 3:19 PM by Anjuan Simmons   [ updated Jan 29, 2016, 3:47 PM ]

I started speaking at technology conferences in 2009 when I gave a talk at Podcamp Houston 2009 about "Restoring Tech Cred to Houston" (http://www.slideshare.net/anjuan/podcamp-houston-v2). This helped me realize that, in addition to my career in technology, I could speak about topics that I'm passionate about: social media, leadership, design, and diversity.

I continued to give internal technical talks at client sites in my professional career about topics including project management and Agile software development. I earned a spot at South by Southwest Interactive in Austin for the first time in March 2010 when my co-panelist and I discussed "How Social Media Can Destroy Your Business Model": http://www.slideshare.net/anjuan/how-social-media-can-destroy-your-business-model-final

I have spoken at South By Southwest Interactive three additional times:

• "Star Trek UX|UI Rules for Phones, Tablets, and TVs", http://www.sxsw.com/interactive/news/2014/2014-sxsw-interactive-session-spotlight-star-trek-uxui-rules-phones-tablets, SXSWi 2014, Co-Panelist
• "Race: Know When to Hold It and When to Fold It", http://schedule.sxsw.com/2012/events/event_IAP13715, Part 1: https://www.youtube.com/watch?v=jR12rGLHiqc, Part 2: https://www.youtube.com/watch?v=2LojoCRRkrY, SXSWi 2012, Panelist
• "What Comic Books Can Teach Mobile Application Designers", http://lanyrd.com/2011/sxsw/scqyc/, SXSWi 2011, Solo Panelist

I've also spoken at other technology related conferences:

• "Debugging Diversity", https://www.youtube.com/watch?v=yDAnWK--PT8, codeconf 2015 (http://codeconf.com/), Speaker
• "The State of Black Social Media", Black Social Media Summit 2013 (http://bloggingwhilebrown.com/black-social-media-summit/), https://www.youtube.com/watch?v=Vn02khvE0ZE, Panelist
• "Three Careers Strategies for Minorities in Business ", https://www.youtube.com/watch?v=FIu2--YvzJ0, Texas A&M Mays Business School, Diversity Weekend 2012 (http://mays.tamu.edu/full-time-mba/opportunities-to-learn-more/diversity-leadership-forum-weekend/), Presenter

I have an MBA and have also given several business related talks including:

• "Effective Negotiating", http://www.slideshare.net/anjuan/effective-negotiating, Speaker Series 2013, Sam Houston State University, Presenter and Panelist
• "Hitting the Public Speaking Circuit for Fun and Profit", Part 1: https://www.youtube.com/watch?v=DFF6s7-aYLc, Part 2: https://www.youtube.com/watch?v=6ZLM-WJCPOE, Blogging While Brown 2011, Speaker

One of my key goals in 2016 is to speak at more technology conferences. I want to continue to speak about design and diversity, but I also want to speak more about Agile development and leadership since most of my talks in those areas have been behind corporate walls. I also want to have more of my talks recorded since I have very few videos of my presentations. 

The Importance of Your User Zero

posted Jan 12, 2016, 8:47 AM by Anjuan Simmons   [ updated Jan 12, 2016, 9:01 AM ]

The field of medicine has made the general public aware of the concept of "patient zero". This is the person who is the first recorded example of a disease that has changed into an outbreak. Outbreaks of diseases like HIV, ebola, cholera, and typhoid have been traced to a patient zero. Finding patient zero is especially important in cases where that person is still alive and spreading the disease their their personal networks.

When I joined a software company a few years ago, I was introduced to the first user of the company's product. I dubbed this person "User Zero" since she was the first recorded example of proof that the software could be a break out success. This was the first person to validate the hypothesis of the value that customers would gain from the software. Without this first confirmation of the company's value proposition, the company may have never existed.

Most companies focus on gaining new customers and neglect their User Zero. I believe this is a mistake. Your User Zero has experiences and memories of your application that few people can match. Your User Zero can hold you accountable to the ideals and principles upon which your company was founded. This accountability is vital because those ideals and principles are easy to lose in the race to close the next sale. Furthermore, your User Zero is often the biggest champion of your product. You should regularly meet with your User Zero and keep her abreast of the features you plan to add to your product. Your User Zero can then become an even greater advocate for your company, especially if she has a large social media following. Just as patient zero is key to understanding the spread of disease, your User Zero can be a vital part of understanding the infectious power of your software.

Ideally, you will bring your User Zero into your company as an employee and have them actively involved in developing your product. I have seen several companies turn their User Zero into a very effective Product Manager (or Product Owner for Scrum teams). By drawing on her domain expertise, industry knowledge, and history with your company, your User Zero can help you find features that have a high value to your existing customers. By integrating your User Zero tightly with your Development Team, you can mine these features to find the ones that can be delivered at the lowest cost. Delivering high value and low cost features to users is one of the best ways to delight both your customers as well as the internal business functions of your company. The key to unlocking this dual-delight effect is your User Zero.


My Submission to PMI Houston’s 2016 Annual Conference & Expo: Hands on Agile Project Management

posted Jan 5, 2016, 1:39 PM by Anjuan Simmons   [ updated Feb 14, 2016, 5:46 AM ]

Agile software development methods continue to be popular ways to build software. Agile principles have expanded to other industries such as car manufacturing and construction. However, while there are many books and courses that teach Agile, the principles have to be experienced to truly understand them.

After learning the principles and practices of Agile development, the attendees will split into groups of Scrum Masters, Product Owners, and Development Team members to complete the first exercise. This exercise will simulate the use of a Scrum planning board including breaking down work into cards and moving them along workflow steps.

The next exercise will take one person from each team and make them into a group of Customers. The attendees will then play the MVP Game which simulates the difference between how requirements flow in iterative versus waterfall project management methods.

The attendees will then play a game of Planning Poker which will illustrate how to rapidly plan and estimate work. This exercise will show how requirements can be further broken down and estimated by the entire team.

Attendees will leave the workshop with direct experience using Agile development techniques and a head start on leading their next Agile project.

Tailoring Agile Practices

posted Jan 4, 2016, 1:50 PM by Anjuan Simmons   [ updated Jan 4, 2016, 1:54 PM ]

Here is a question that was posted in one of the Agile Linkedin groups I follow:

I would like to know how to you select the appropriate Agile method(s), I mean what are the processes of selecting the suitable Agile method(s) for different situations, and what hat are the factors that you consider when selecting Agile method(s) for different projects, different organisations and different team and/ or different situations?

Here is my response:

I would be wary of any "process" for tailoring the various Agile practices. That would be similar to a process for having a successful marriage. The realities on the ground are so varied and diverse that any process quickly becomes wrong.

You need someone experienced in understanding what's going on in your organization and applying the Agile practices that best meet your needs. This requires an organic and iterative approach that will take time to demonstrate results. Anyone who says they can provide a "silver bullet" that will immediately please upper management should be ignored. If upper management wants immediate results from an Agile transformation, then you have already lost.

I usually start with a presentation of the 12 Principles behind the Agile values  to both the people doing the work and any relevant stakeholders. If they don't value the majority of the Principles, then I know that Agile will fail at that company.

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